Friday, January 21, 2011

Soundscape Experiment

This is my soundscape, ignore if an ad plays before it







The emotion we tried to convey was disappointment

Monday, January 17, 2011

Jonathon Flaum, "Finding Your Howl"

link to discussed article
This is an Audio Log recorded in two parts, first is a retelling of part of "Finding your Howl," and the second is about How the Howl of a creative person relates to a favorite quote of mine. Enjoy.





Finding your Howl as a creative person



(PS: please ignore the comical sniffing in between sentences, I think I may be coming down with a cold)

Sunday, January 16, 2011

Mitch Ditkoff's "14 Ways to Get Breakthrough Ideas"

Link to said article

Mitch Ditkoff's article, "14 Ways to Get Breakthrough Ideas," is a short article which discusses ways in which creative individuals (or those who wish to be creative) can form ideas. As advertise, the article features 14 methods to form great ideas. Some points of the article seem to say "just do random things and ideas will come when you don't expect it." There is truth to this, but it seems to me to be rather common knowledge. Other ways of the 14 are about embracing daydreaming, and out of line thinking, these methods are far more inspiring because daydreaming is often negatively looked upon. Some of his best methods are the ones which would seem most obvious, ideas like brainstorming or group thinking. Of the 14 ideas for getting ideas, I found 3 to be ideas which seemed ideal.

Way 5, Fantasize, is a method which I think is one of the best. Its so simple yet so unorthodox. People forget about fantasizing when they get rolled up in their daily lives. It seems to be a perfect agent to allow the flow of creativity and promote good ideas.

Way 12, "Look for happy accidents" was good for two reasons. First, I love the idea of happy accidents, because accidents usually result in a negative outcome, but we are all familiar with some that end up well. Second, the reference to penicillin is just too perfect. Its such an appropriate example of a good idea that happened on accident.

My favorite idea was number 14, "Suspend Logic." I found this one particularly intuitive because it stands alone. Many of the ideas are themselves methodical, a sort of step-by-step guide to getting good ideas. The suggestion of suspending logic circumvents most ways of being creative in an adult life which is largely uncreative. Instead of trying to force creativity out with a sort of remedy, step 14 suggests that you simply let the creativity already within you out.


So I tried one of his ideas (as prompted at the end of each section). I picked what I thought would be applicable and suited to my personality. I followed the prompt of number 5.

Think of a current challenge of yours. What would a fantasy solution to this challenge look like?
My challenge is getting motivated to write a paper for one of my classes.
So I thought of the most fantasy-esque solutions to my problem, I would summon a paper-writing zombie to write the paper for me. When I thought of this I felt this solution would be inconsequential, but proceeded anyway.

What Clues does This Fantasy Solution give you?
Thinking about the clues of my previous response, a viable solution hit me. In order to get motivated to write my paper, all I had to do was adopt the mindset of my theoretical zombie. His objective is to write the paper so he would stoically carry it out. Following his supposed frame of mind I was actually more motivated to write it myself.

This way of getting ideas actually worked much better than I predicted.

On Creative People

Personally, my favorite attribute of a creative person, or work, is originality. There are many other elements that  make up a creative work, but originality adds a great degree of personality to a project.

One person who inspires me to a great extent, is the director Quentin Tarintino. In his recent movie, Inglorious Basterds, Tarintino portrays the horrors of World War II in his own unique style. One of many elements used in his work is a masterful control of tension and release.
This scene is a good example of his use of tension. In this critically acclaimed scene, we see "The Bear Jew" brutally beat a Nazi general to death. The tension in this scene is astounding. It slowly escalates as time goes on. The tension gets extreme, then is released as the bat cracks the mans skull, only to be brought back for a brief moment for the second and third blows.

When I try to create tension for an audience, I think back to scenes such as this and think how it felt the first time I saw it. I then try to recreate these feelings in a way that works for my project.

Another scene of Tarantino I found particularly original is the scene from Kill Bill, with the character Gogo.
This character is one of my favorite uses of irony because it is so absurd. This small, Asian girl, almost a cliche of being weak, is actually a skilled fighter. This small girl commands a large flail, a weapon which would normally take a large man to operate. Its very ironic.

Another creator who I really look up to is the creator of the God of War video game, David Jaffe.
In this final scene of God of War 3, Players go into Kratos' past to fight his regrets. Jaffe decided to take a risk and explore this scene in an artistic interactive mind scape. In Kratos' mind, Jaffe uses contrast between red and blue to contrast the blood soaked mistakes of Kratos' past with the hope that he has hidden away in his subconscious.

Scenes like these really stick with me, and when I try to be original or experimental in my own work I think back to scenes where creators used conventional elements in unique ways as inspiration.

Friday, January 7, 2011

This Blog is featuring this video on this page


This short film really speaks to  me as a creative person
(surprisingly, it actually does)

This is the first post of This is a Blog

This is a Blog is a blog about blogging. This blog, This is a Blog, is a blog about this blog and this stuff that is in This Blog.